Sandee Moore, 2001
media: plywood, photo-resistor sensors, microprocessor, MIDI sampler, video documentation, Tony Hawk's Pro Skater 2, Playstation, montiors, conversation
dimensions: variable
The Mixer: The Ultimate Skate Activity Centre
The installation consists of a model of a quarter pipe with photo-resistor
sensors embedded in the surface. When someone walks or skates on the ramp
they set of the sensors that controll a bank of sound samples, thus the participant
can DJ a mix of music by moving over the ramp. This proposes skateboarding
as a creative (rather than destructive) activity and draws out the relationship
between skateboarding and DJ culture.
All of the sound samples are taken from the popular video game "Tony
Hawk's Pro Skater 2" and people are encouraged to play the game. The
video game provides an opportunity for non-skaters to interact with skateboarding
as well as for social interaction. Although video games are assumed to be
an anti-social activity, they can be rewarding group activities. I was in
residence at the Dunlop Art Gallery for 6 weeks, during which time I played
this video game with gallery visitors. The game facilitated conversation and
even when we were silent I felt that we were communicating through the activity
of our characters on the screen. Even someone playing the game alone could
be involved in a social and communicative activity. I reconstructed the skatepark
that I grew up skating in Kamloops as well as a character representing myself
as a teenager. When the skater performs certain tricks in defined areas of
the park in the game, bits of my history as a girl skateboarder growing up
in Kamloops will flash on the screen.